![]() ![]() It's one thing to have this kind of "pay-to-win-faster" option in a free-to-play casual title, where the business model pretty much demands you offer in-game perks to make any revenue at all. It's a bit like having an optional, built-in cheat code (or using a Game Genie-style device), except players have to pay the developer every time they want to use the cheat. Still, it's a bit off-putting to see a big-budget third-person shooter letting players pay to skip the "grind" of resource collection. "There are a lot of weapon parts that are only available to buy later in the game, unless you're playing through it again ," Khoury said. Those resources can be collected normally in the course of the game, but impatient players can lay down real cash in the in-game store to get around that gameplay requirement.Īssociate Producer Yara Khoury was quick to explain to Eurogamer that the game would never require the player to spend extra money to get certain items, and that you can't simply spend your way to the best weapon as soon as you start the game. ![]() Now, it seems, that "convenience" is starting to creep into traditional, single-player retail titles like the upcoming Dead Space 3.Įurogamer discovered a pay-to-upgrade option during some recent hands-on time with the game, noting a button prompt for "downloadable content" when crafting new weapons from component resources. These games essentially let you quickly purchase features that you'd usually have to unlock through hours of gameplay, in effect letting you spend your money instead of your time. At this point, gamers are used to free-to-play games that make most of their revenue from "pay-for-convenience" features. ![]()
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